![]() Future Spandex: All the Amazons wear form-fitting mesh bodysuits, with sparse armor components worn over them.If it fails to put the enemy to sleep, it slows them instead. Forced Sleep: Biomancer can attempt to put a single target to sleep, allowing the Amazons to knock out a dangerous enemy while they can deal with its weaker allies.Energy Weapon: The Amazons have access to the laser tech path, with laser guns mainly attached to their Attack Animals (at least, the ones that don't naturally have projectile attacks).The Amazon version of the Synthesis Hacker gains this ability too. Enemy Scan: One of the signature abilities of their Biomancer unit, which applies a -2 resistance to all damage channels to a particular enemy unit and all others like it, making them much easier to damage and affect with debuffs.Earthy Barefoot Character: The Amazons use their advanced technology to live in harmony with nature, and their heroes and infantry walk around barefoot.Dreadlock Warrior: Many of their units and heroes have dreadlock on their heads.Domesticated Dinosaurs: Biologically grown Tyrannodon and the alien Shrike and Harrier.The Amazons themselves are no better or worse than anyone else, but they want to look the part. Crystal Spires and Togas: With their white, shiny, eco-friendly aesthetic, Amazon architecture leans strongly towards this.The Beastmaster: Amazons have various ways of gaining access to wildlife units that are otherwise exclusively independents or marauders, and said units gain extra buffs such as +2 shields when under the control of an Amazon Commander.Bat Out of Hell: The Harrier is an alien creature which the Amazons ride into battle as air-cavalry, it appears to resemble bats and pterosaurs.Attack Animal: Half of their units consist of these such as the Shrike, Arborian Sentinel, and the Tyrannodon.Army Scout: The Shrikes are their flying scouts, with their ability to fly and Farsight extending their vision, they can bypass natural barriers to scout out the map.Generations later, they developed into an all-female species who have grown to dominate and utilize their environment. In order to survive, they resorted to their own experimental genetic alterations. When the Star Union collapsed, a group of bio-engineers were trapped on an untamed planet. This ability to manipulate life extends through all aspects of Amazon culture, they see each world as a canvas, ready to be painted into a paradise. What befell the men of the expedition is a tightly kept secret, but the Amazon now rely on biotechnological methods to procreate. After the fall of the Unions, a Terratech expedition was trapped on a remote world. it can be a bit RNG-heavy and probably not very easy for some people to grasp.ORIGIN: The Amazons originate from the Terratech BioTech & Terraforming Company that prepared newly conquered planet for habitation by the Star Union. You don't just build Xenoplague units, you have to infect enemies with Parasitic Infections in combat, then units will randomly spawn/evolve after combat. Xenoplague is the one I would recommend for you the LEAST, specifically because of how their units work. Celestian also, since they rely a lot on juggling buffs and debuffs (namely making sure you Soulburn enemies) and reward diplomacy over conquest. ![]() Synthesis can be a little gimmicky, since it relies a lot on crowd control and manipulation. Voidtech is also pretty easy to understand. It adds a lot more debuffs to the mix, but it's usually pretty straightforward debuffs, like "heal yourself and make the enemy do way less damage." That's not very hard to understand. Promethean secret tech is probably the most straightforward of the bunch. if you want something simplistic that won't make you think too hard, then this really isn't the game for you. There is no faction without its own twists, and that's the entire point, and you're going to be constantly having to juggle unit mods, operations, sectors. ![]() I have to agree with Clim, This really isn't a "braindead" kind of game.
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